![]() ![]() Keep adjusting curves and contrast as needed, and it's always a good idea to create a new layer before experimenting!ģ) Once the abstraction effect is where I want it, I open up the Topaz Studio 2 plugin through Photoshop's filter menu and use the AI Clear filter. Topaz Studio has an abstraction filter called BuzSim, but I've found that using this technique instead creates good abstraction results without losing any detail. Structure makes image details sharper and more distinct, and in combination with curves, contrast, and saturation it can do a lot to clean up a render that didn't come out particularly strong.Ģ) I use Photoshop's surface blur (radius = 5px, threshold = 9px), followed by Viveza > Structure again. ![]() Otherwise transparencies will build up over time and create an outline effect that's usually not desirable, especially around hair or other small details.ġ) After taking the render into Photoshop and finishing any compositing/clipping cleanup I use Viveza, a feature of the Nik Collection. Note: Because this involves creating lots of layers, if you have any part of the picture cut out with a transparent background it's helpful to clip subsequent versions of that layer to the original. ![]() Using my glam catboy rock star as an example, here's how I usually go about getting a base paintover effect. Or so they tell me I'm scared to cook with wine. It's kind of like using wine in food-you start out with a flavor you like because the cooking just enhances what's already there. In the bottom version I used ColorWerks Extreme Hair Texture Blending shaders to control the highlights on her hair, and a combination of ElianeCK's lighting (also used in the top image) and Marshian's excellent Depth Lighting to create strong shadows and color contrast. It doesn't reflect the choices an artist would make in painting an interesting portrait. ![]() The top image would work for magazine lighting, but after some processing it still looks a little nondescript and unfinished. Because of this, if I'm doing a complex scene rather than a portrait I often render the subject of a piece separate from their environment, matching the light temperature and direction to the scene itself so I can composite the render passes.īelow is an example of the differences lighting and even materials can make in postwork. My best results have been from abstract image-based lighting and physical light combos, like ElianeCK's Dramatic Lights or PixelTizzyFit's Neon Splash Lighting Suite. I've gotten some decent results with sun-sky settings and HDRIs derived from photographs, but I usually have to do a little more post-processing. Good lighting for a photorealistic render also won't necessarily translate to good lighting for postwork. One of the weirdest phenomenon I've ever seen is running a render through an oil paint action and having it look more like a photo-as in, it looked like I'd grabbed a stock photo off Google images and applied a filter to it. As far as I can tell, there's no filter or action that will make an incorrectly-lit render look like a painting, and in fact it's more likely to make it look obviously filtered. I'm no lighting expert, but one of the things that held me back from getting consistent results early on was not setting up my renders properly for postwork. I use TS 1&2 depending on which effect I want since there are some filters I like that aren't available in 2, but for this I'll be using 2. The programs I use are Daz, Photoshop CC with the Nik Collection plugin (old free version), and Topaz Studio. I'm not interested in fooling people into thinking I painted anything from scratch-as anyone who's spoken to me for five minutes knows, I never shut up about using 3D models-but I really love concept art for its own sake, especially since its purpose is to communicate strong ideas. They often use a mix of 3D models and photographs, combining them into a cohesive whole. Since this is a learning thread, I should mention that the most useful tutorials and techniques I've picked up have been geared toward concept/production artists doing photobashing and matte painting. Lately I've seen a lot of people asking beeple about his postwork process, and since I use similar filters (although he's far more skilled than I am!) I decided to post a little bit about it here. ![]()
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